November 7th, 2011Community, Curation, Innovation
It cant be that difficult.. but it is! I just want to select a few lines of text, perhaps an image too and then add a couple of sentences in a comment, plus the link to the original content then share it… it's not rocket science!
#opportunity #Learning #developer #Curation #Mobile
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December 12th, 2010Consultancy, Engagement
This week I’ll be joining the Internet Time Alliance in London for a one day ‘Working Smarter’ workshop. I’m really excited about the opportunity to meet all the principals face to face. The event is sold out so I’m hoping for some great discussions; hope the weather holds!
August 17th, 2010Collaboration, Curation, Engagement, Social Media, Technology
For users to be motivated to use a social learning environment it must be more than just another method of communication. We use curation, game dynamics, and a non-linear approach to learning in order to create an environment that allows for Autonomy, Mastery, and Purpose. For our users, social will not be an option; it won’t even be an active thought. It will just be the way it works.
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Around a year ago I was tasked with creating an innovation in online learning technology for my doctoral work. Picking up on major themes in learning solutions like social learning, games-based learning, and others, my team and I created a platform that embodied them all. Here’s how, and why, we did it.
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| Autonomy is about being given control of your own destiny, not to be micro-managed but to be allowed the freedom to work at your pace, in your sequence. |
| Mastery and computer games |
| The theory suggests that people can experience a state of “flow” where the challenge they are tasked with completing is a direct match for their current level of ability, or just a bit beyond. If the challenge is too hard, then a person would become overwhelmed and stressed out by the task. If it was too easy, then this same person would be bored. |
| Games in training are not new, but their penetration into the online learning arena has been somewhat stilted. |
| Pink’s final point was the idea of purpose; that we aspire to be a part of something bigger than we are. |
| In a learning environment, purpose requires at least three elements: The opportunity to contribute back to the learning, the opportunity to influence others, and the opportunity to be recognised for your efforts. |
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In circumstances where you have a choice about being social or not being social, some will choose not to be. This is a dangerous precedent to set in a social learning environment; apathy is but a stone’s throw away. If no one else is watching you make your contribution then why bother? Where social is an option, purpose is negated.
Read more at www.learningsolutionsmag.com |
May 1st, 2010Second Life
It’s still raining here in Bavaria which makes it a good opportunity to play in Second Life.